Don’t ever touch a white man’s Nintendo DS
Tuesday, August 3rd, 2010You can do that with a cell phone, but you can get you’re ass killed over a DS, man.
You can do that with a cell phone, but you can get you’re ass killed over a DS, man.
If this here is the only gaming blog you visit then I would like to treat you to something very special. However, if this isn’t the only gaming blog you visit then SHAME ON YOU and now I will have to punish you by making you watch these stupid videos all over again.
I know, it’s a bad portal joke, but let’s just ignore that fact for now. So what have I been up to lately? Well, I’m currently working on a review for Splinter Cell: Convection that should be up soonish. Progress on Spire and Inferno is going nowhere at the moment because of my unfortunate decreasing interest in Team Fortress 2 and lack of time to even work on them.
I’ve also been busy working on a few other website projects lately, and I’ve been exploring possible improvements I could bring to N00bicial.com.
It turns out blogging on a regular basis is a lot harder then one might think. At least for those that have difficulty getting their thoughts together and hate everything they write.
Maybe in the meantime I could try to dig up some of my old custom TF2 sprays to share with you all..
For better or worse Nintendo’s Wii marked the beginning of a new era in video game interactions that have changed the gaming industry forever. Before it was released I was extremely excited about the possibilities that the Wii was going to bring to gaming, but in the end was very disappointed with the reality of what we ended up with.
Is the Nintendo Wii truly a step forward in video game interactions? I would argue that performing mundane physical motions in a mini game is actually a step backwards. Motion control as it is presented now with consoles like the Wii are primarily about opening up the market to more casual players and less about increasing game immersion. From a marketing standpoint Nintendo has completely succeeded here, but for those gamers that can see all the potential this medium has to offer it’s a big let down.
The playstation move might seem like a shameless rip off, but what else could Sony possibly do? Microsoft’s Natal which was designed to outdo the Wii looks like it will only be making matters worse. I can not see any truly fun ways to use such a motion control system outside of the gimmicky demos Microsoft has shown off, and I can not see it becoming very successful, but what do I know. Maybe jumping around and breaking stuff in your living room is just what the market wants.

Is it just me, or is prostitution everywhere these days? Just in the last few years we’ve had it in Fable II, Fallout 3, Saints Row 2, Dragon Age: Origins, The Saboteur, Assassins Creed II, Heavy Rain, Bioshock 2, Risen, all the Grand Theft Auto games of course, and Metro 2033 with who knows what else.
I do kind of get it, I mean what do we really expect from people in a city infested with crime, survivors of a nuclear war, or a failed underwater utopia. It’s just kind of funny to me how every big title these days has them as a kind of almost standard element.
And it’s now even being added to sequels of games that never had it before. Maybe it’s just a game design trend. Like the factions in so called “open world” games… God, I hate factions.
Oh yeah, and if you haven’t seen it yet, go watch mr bean’s holiday right now! Just don’t expect there to be any hookers in it.