Spire
Sunday, May 10th, 2009
Current version: Alpha 1 revision B
Inspired by the unique vertical combat offered in orange_x I decided to put my first serious mapping efforts in to creating a map with this type of element as the main focus. This is very much an experiment in game play design. The plan is to crate a new (Maya/Aztec) art style for the map after I nail down the core layout through play testing.
Download: fpsbanana.com
Discussion: steam forms / tf2maps.net
